Use Disk Shader Cache: On - this loads compiled shaders from the hard disk, instead of re-compiling them every time you load the game. Screen Layout: Large Screen - You could disable the small screen entirely for another ~5% performance, but it is needed to answer E. Post-processing filter: FXAA (This is a custom filter created by the makers of the MH4U HD Texture Pack) Region: USA - For some reason, this gave the CPU a ~10% performance boost. If anyone here is willing to do this, I'd really appreciate it. I think, if there was a code that would lock Dark Moon to 30 FPS, the game would most likely run at consistent full speed, with perfect audio to boot. I've pasted the original below.Įven beyond this, though, there is one thing I think could increase performance - the game tries to hit 60 FPS, but rarely does. I had written an 'essay' on r/citra, but it was removed by the moderators despite no rule violations being stated or obvious. I'm very close to running this game full speed in Citra, but unfortunately I can't quite hit it consistently.
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